MilchTropf Visualizer
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frame
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Object
Env
Deform
Colors
Cam
Lights
FX
Pump
LFO
Vary
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3840x2160 (4K UHD)
2560x1440 (1440p QHD)
1920x1080 (1080p FHD)
1280x720 (720p HD)
1080x1920 (9:16 Portrait)
720x1280 (9:16 Portrait)
1080x1080 (1:1 Square)
Auto (Window Size)
Record Live Video
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Render Progress:
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Main Object Shape
Sphere
Cube
Torus
Torus Knot
Octahedron
Tetrahedron
Icosahedron
Dodecahedron
Cylinder
Plane
Ring
Capsule
Blob
Star
Disc
Heart
Spiral
Spring
Mobius Strip
Gem
Superellipsoid
Cross
DNA Helix
Crystal Cluster
Compound Boxes
Compound Pyramids
MilchTropf
Render Style
Solid Fill
Wireframe
Squares (Point Cloud)
Circles (Point Cloud)
Rings (Point Cloud)
Crosses (Point Cloud)
Sparkles (Point Cloud)
Material Type
Custom Shader (Default)
Matte (Standard)
Metallic (Reflection)
Glass (Transmission)
Glossy Bump
Object Shading
Smooth Shading
Flat Shading
Blend Mode
Additive (Glowing/X-Ray)
Normal (Solid surfaces)
Subtractive (Darkening)
Multiply (Color Tinting)
No Blending (Opaque overrides)
Screen (Brightening Overlay)
Max (Lighten Only)
Min (Darken Only)
Environment Shape
None
Inside Sphere
Inside Cube
Inside Icosahedron
Inside Cylinder
Inside Torus
Inside Torus Knot
Inside Octahedron
Inside Tetrahedron
Inside Dodecahedron
Inside Cone
Environment Style
Wireframe
Solid Fill
Points (Stars)
Squares (Point Cloud)
Circles (Point Cloud)
Rings (Point Cloud)
Crosses (Point Cloud)
Sparkles (Point Cloud)
Solid + Wireframe
Env Material Type
Matte (Standard)
Metallic (Reflection)
Glass (Transmission)
Glossy Bump
Custom Shader (Default)
Environment Shading (Solid Fill)
Flat Shading
Smooth Shading
Background Color
Environmental Object Color
FFT Mapping & Scale
Spiky (Omni-directional)
Rings (Wrapped X)
Rings (Wrapped Y)
Directional (X-Axis)
Directional (Y-Axis)
Directional (Z-Axis)
Spherical Distance
Multi-Directional
Radial Stripes
Diagonal Slices
Target Rings (Z)
3D Wave Interference
Corner Focus
Off-Center Distance
Logarithmic (Bass Focused)
Linear
Pump Assignments
+ Add Pump Assignment
+ Add LFO Assignment
Color Mapping
Audio based mapping (Default)
UV X mapping
UV Y mapping
Radial/Distance mapping
Position X mapping
Position Y mapping
Position Z mapping
Light Color
Color
Color
Glitch Effect
CRT TV Effect